AI Insights · Timothy · January 2022
Top 5 Racing Games on Android in Finland: Q4 2021
Discover the performance trends of the top 5 racing games on the Android platform in Finland for the fourth quarter of 2021, based on Sensor Tower data.
The fourth quarter of 2021 saw interesting performance trends for the top 5 racing games on the Android platform in Finland. Here’s a detailed look at the weekly downloads, revenue, and active users for each game.
CSR 2 Realistic Drag Racing from Zynga experienced a significant rise in weekly revenue, peaking at approximately $1.4K in the week of December 20. Weekly downloads also showed an upward trend towards the end of the quarter, reaching 284 in the week of December 27. The game maintained a steady increase in weekly active users, growing from 957 at the start of the quarter to 1.2K by the end.
Need for Speed™ No Limits by Electronic Arts had a fluctuating revenue pattern, with a notable peak at $664 in the week of November 8. Weekly downloads varied throughout the quarter, hitting a high of 444 in the week of September 27. The number of active users saw a decline from 2.2K at the beginning to 1.5K by the end of December.
CarX Drift Racing 2 from CarX Technologies, LLC showed a decline in weekly revenue, starting at $527 and ending at $307. The game’s weekly downloads remained relatively stable, with a slight increase towards the end of the quarter, peaking at 287 in the week of December 20. Active users followed a similar trend, starting at 858 and ending at 761 by the last week of December.
Mario Kart Tour from Nintendo demonstrated a steady revenue pattern, with a notable increase to $383 in the week of December 27. The game’s weekly downloads fluctuated significantly, peaking at 706 in the last week of December. Active users remained strong throughout the quarter, starting at 4.9K and reaching 5.2K by the end.
Real Racing 3 by Electronic Arts showed a substantial rise in weekly revenue towards the end of the quarter, with a peak of $663 in the last week of December. The game’s weekly downloads increased gradually, reaching a high of 311 in the week of December 20. Active users also saw an upward trend, growing from 1.2K to 1.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.